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Men's Flag Tournament Rules
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1. Basic info:

Teams:
A team will consist of at least 8 players. A minimum of 8 players is required to avoid a forfeit. Team will be allowed to have a maximum of 12 players for the tournament.

If for any reason a team drops below 7 players the game will be declared a forfeit during the tournament.

Once tournament has begun no changes may be made to the roster.

The Field:
80 yards long with a 10-yard end zone at each end. There will be first down lines every 20 yards.

Time:
The game will consist of two 20-minute halves. Half time will be no longer than 3 minutes. Each team will be allotted one 30-second time out per half.

Scoring:
Touchdown = 6 points
Successful 3 yard extra point try = 1 point
Successful 10 yard extra point try = 2 points


Tie games:
There will be no tie games during the tournament each team will be allowed 4 plays starting at the opposing 20 yard line to either score or gain the most yardage. In the event both teams are tied at the end of 4 plays 1 more play will be allowed for both sides to determine the most yardage. Team with the most yards wins.

Sacks and loss of yards are considered plays and will go towards total yardage.

Interceptions will result in turnover and the opposing team if downed will be brought back to the opposing 20 yard line.

Interceptions returned for touchdowns will be game over. 

Equipment:
All players must wear appropriate athletic gear that fits the following criteria:
Shirts- Must be long enough to remain tucked in, or short enough so as to not interfere with the availability of the flag belt
Shoes- Must be worn at all times. Players may wear plastic or rubber molded cleats. No metal cleats are allowed.

Misc.- At the discretion of the game official and/or field supervisor, players may be asked to remove apparel or accessories that may be dangerous to him or a fellow competitor. Players may not wear jewelry or any type of headgear (elastic headbands are allowed).

Pre-Game:

Captain’s Meeting
Game official will review rules and answer any questions.

Coin toss:
A coin toss will decide which team will have the option to choose either the possession of the ball or the direction of play in the first half. The opposing team will have the same options at the beginning of the second half. The team that wins the coin toss may defer the option to the second half.

2. The Game:

Clock
The clock will run continuously with the following exceptions: official’s or injury timeouts; team time outs; the final 2 minutes of the game (see section below entitled "Final 2 minutes"). Teams may be penalized for unsportsmanlike conduct for using stall tactics.

Final 2 Minutes
During the final 2 minutes of the second half, the clock will operate according to NCAA rules. (Contact the office for details)

Advancing the ball

Teams may advance the ball by any legal means with the following restrictions:
The ball carrier may not:

  • Hurdle defensive players
  • Attach the flag in such a manner that it cannot be easily removed
  • "Guard the flag", this includes:
    • Stiff arming
    • Swinging the hand or arm over the flag belt
    • Carrying the ball in a position such that it protects the flag
    • Lowering the shoulders in such a manner which places the arm over the flag belt
    • Batting a defensive player’s hand away from the flag belt

While carrying the ball in traffic, the ball carrier must carry the ball no lower than chest high.


Receiving
Receivers must get two feet in bounds and have full control of the ball to be considered a catch.

Blocking

Blockers may not leave their feet in for any reason.
They may not extend their arms but must keep their hands behind their back or by their side.
Absolutely no blocking below the waist. Any player guilty of this rule will be ejected.
Use of the shoulder to "shoulder block" will be not permitted and will result in an ejection

Defensive Responsibility
Defensive players must go around the offensive screen block. The arms, hands, and shoulders may not be used to contact the opponent in any way.

Flag Belts

Are to be worn around the waist and attached with the plastic clip only. Any attempt to attach the flag by any other means or conceal the flag will be considered unsportsmanlike conduct and may result in player disqualification.
If the ball carrier’s flag belt comes off inadvertently, or is off prior to his/her receiving a pass or lateral, the player will be downed by a one-hand touch from a defender.
Defensive players may remove only the flag belt of the offensive player who is carrying the ball; intentionally removing the belt of an offensive player who does not have the ball is a violation of the rules. Any attempt to grab any part of the ball carrier other than the flag is a violation of the rules.


Kicks

There will be no kick-offs, the 1st possession will start at the team’s own 20-yard line. All subsequent situations that would call for a kick-off will start at the 20-yard line of the team that would receive the kick. There will be no field goal or extra point kicks, EP attempts will be the scoring teams option (see section below titled Extra Point Attempts)

Punting

If a team elects to punt the ball on 4th down, the following procedure must be followed:

  • Team must declare its intention to punt.
  • The offensive team must line up with everyone (except the punter) on the line of scrimmage.
  • The defensive team may have two receivers back to field the punt, all other defensive players must line up on the line of scrimmage.
  • No member of either team may leave the line of scrimmage until the ball has been punted.


Other rules specific to flag football

Fumbles


A ball that is fumbled becomes dead when it hits the ground. The team that was in possession of the ball prior to the fumble retains possession, unless it was fourth down and the necessary yardage to gain a first down had not been attained.

Snapping


The snapper must pass the ball to the QB in a continuous motion from the ground at least two yards behind the line of scrimmage.

Bump-and-run

Checking or bumping a receiver at the line of scrimmage is illegal.

3. Penalties and Enforcement

The referee has the discretionary authority to check flag belts for tampering or to ensure that they are secured legally. Violations will result in disciplinary actions.

Offsides, neutral zone infractions, false starts

5 yards from previous spot

Illegal block, illegal use of hands, arms, shoulders by defense

10 yards from spot of foul

Offensive/defensive holding

10 yards from spot of foul Auto First down

Offensive pass interference

10 yards from previous spot and loss of down

Defensive pass interference

10 yards from previous spot and automatic 1st down

Unnecessary Roughness

15 yards from previous spot and/or player ejection

Illegal forward pass

5yds loss of down

Illegally secured or altered flag belt

5 yards from previous spot and loss of down/ Player DQ

Flag guarding

5 yards from previous spot and loss of down


4. Playoffs


Teams will not be allowed to add any new players to their rosters for the playoffs (including league ties). In order to be eligible for the playoffs, a player must have participated in at least one regular season game.

Tie games in playoffs


If a playoff game is tied after regulation time the following procedure will take effect:

  • Each team will get 4 downs from the 10 yard line.
  • All regular rules apply.
  • If Team A scores, Team B will get 4 downs to attempt to score.
  • This process will repeat itself until the tie is broken.

5. Sportsmanship

Players are expected to display good sportsmanship towards fellow competitors, officials, and staff. Any display of poor sportsmanship will be met with disciplinary actions. The yellow/red card system will be in effect.

Protests
The supervisor, on the field, will accept protests of rule interpretations only. Protests must be filed immediately after the play in question, once the ball is put back into play after the play in question, no protests will be honored. To file a protest, the team captain should ask the game official, at this point the supervisor will hear the scenario, explain the rule that applies, and render a decision. Decisions made by supervisors are final. There is no further appeals process. Supervisors will not listen to protests of officials judgment calls or competency.

If you have any questions about the league, rules, or the code, please contact Tulsa Sports and Events staff at 918-271-2965.
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