Number of players per team: Each team will consist of 4-8 players. Only 4 players permitted on the field at one time with a minimum of 3 players. Once a player begins with a team he must remain with the same team for the entire tournament. Each player is only allowed to play for one team in the tournament/ league. Substitute players may only enter the game on a dead ball.
Player eligibility: All players must be at least 18 years of age and able to produce a valid ID for proof of age and must sign a release waiver prior to stepping on the field.
Team rosters: Team rosters must be submitted at time of registration. Team maximum of 8 players - team minimum of 4 players.
Teams will be allowed to revise rosters up until the fifth season game for a league.
Player Attire: Rubber cleats are allowed no metal spikes. Shirts must be tucked in at all times.
Protests: Any and all protests must be taken up with Tulsa Sports and Events game monitor prior to the continue of the next play or play is no longer subject to protest.
Field: The field will measure 25 x 64 yards which includes 7 yard end zones. Boundary lines are out of bounds.
Game time: Each game will consist of two 15 minute halves and a 2 minute half time.
Rules:
Offensive starting spot: Offense starts on the 5 yard line unless the ball has been spotted from a turnover due to an interception.
Scoring:
Each touchdown will count for 6 points
1 extra point from 5 yards out
2 extra points from 10 yards out
Safety= 2 points
Score and time will be kept by the field monitor.
Time outs:
Each team will be allowed one 60 second timeout per game in which the clock will stop.
Rushing the QB:
All players that rush the QB must be at least 7 yards from the line of scrimmage prior to rushing when the ball is snapped. Any Number of players may rush the QB.
Any player who is not rushing the QB may defend from the line of scrimmage.
If the ball is handed off all players may rush even if they lined up on the line of scrimmage.
A special marker will be placed before each play by the offense to determine the 7 yards from the line of scrimmage.
Running the ball:
The QB cannot run the ball past the line of scrimmage.
Direct hand offs behind the line of scrimmage are allowed. As well as multiple hand offs. No laterals or pitches will be considered legal.
Players cannot run the ball from within 5 yards of the end zone or a first down in the offensive direction.
spinning is allowed as long as the player never leaves there feet.
No jumping on offense with the ball in hand.
Passing:
QB has 5 seconds to pass the ball beyond the line of scrimmage. NO SCREEN PASSES. ALL PASSES MUST BE PAST THE LINE OF SCRIMMAGE.
Once the ball has been handed off 5 second rule is no longer in effect. Players may throw a forward pass after a hand off as long as they have not passed the line of scrimmage.
All interceptions will be a turnover at the spot the intercepting defender is downed on his return. All interceptions in the opposing end zone will be spotted at the 5 yard line.
Receiving:
All players are considered eligible even the QB after a hand off.
Dead Ball:
Flag is pulled.... also a player who has lost there flag prior to receiving may continue in the play until he is touched by one hand by the opposing team.
Players knee or any part of the body touches the ground other than one hand.
No fumbles the ball is dead where it lands.
Blocking: No contact or blocking allowed.
No impeding the passing lane or rush
Before the snap defenders who are rushing may not line up directly in front of eligible receivers with the intention to rush the QB. Defenders must choose a clear lane to rush the QB. This rule is also in effect on offense when in motion offense should not line up in front of a rushing defender.
Overtime:
League games will allow tie games there will be no overtime.
Penalties:
All penalties will be called by the field monitor and may be declined.
Final judgment on any disputes over a call will be made be the field monitor.
All defensive penalties will result in a 5 gain for the offense unless the foul is on a ball carrier or receiver.
All penalties on defense result in 5 yard gain plus a 1st down except for holding, pass interference and face guarding which will be 5 yards from the end of the play and a 1st down.
All offensive penalties will be 5 yards from the line of scrimmage and a loss of down except flag guarding which will be 5 yards from the spot of occurrence.
Defensive fouls:
Offsides
Illegal Contact
Pulling a flag before a player has the ball
Illegal Rush from within the 7 yard allowed spacing
Defensive pass interference
Impeding the pass
Face Guarding
Offensive fouls:
Illegal forward pass behind the line of scrimmage
Offensive pass interference
Flag guarding
Illegal Contact ie... holding, bump and run blocking ect...
QB holding the ball over 5 seconds
Impeding the rush
Field monitor will determine incidental contact on a play which could result from normal run of play.
Only the team captain can ask for clarification on rules.
Players cannot question Field Monitor judgment calls.
Games cannot end with a defensive penalty unless the offense declines.
Forfeits:
Teams will be allowed a maximum 10 minute grace period before opposing team is allowed 7 points for every 5 minutes the other team is late. The clock starts at game time and will continue even in the event that the opposing team shows up. (clock will not be reset)
In the event of a full game forfeit the team who does not show is responsible for paying ref fees for both teams.
Clock in the final 60 seconds of the game:
Clock will be stopped in the final 60 seconds of the game on touch downs only. Extra point conversions will not be counted as timed plays. Clock will start again on the whistle.
Sportsmanship:
Players are expected to display
good sportsmanship towards fellow competitors, officials, and staff.
Any display of poor sportsmanship will be met with disciplinary
actions. The yellow/red card system will be in effect. Tulsa Sports and events has a zero tolerance for fighting or any abusive behavior before, during or after games. Any players who initiate or instigate such behavior will result in ejection from the tournament and in most cases all future TSE events and leagues.